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3D ARTIST

En tant qu'artiste 3D j'ai eu l'occasion au cours de mes études et de mon stage de me familiariser avec différents types de rendu: du cartoon coloré au rendu réaliste PBR en passant par l'esthétique low-poly. Je suis par conséquent familier des principaux logiciels de texturing tels que Quixel ou Substance.

As a 3D artist I had the opportunity during my schoolyears and my internship to get used to different kinds of artistic directions: from cartoon to realistic PBR, passing by low-poly aesthetic. I am quite familiar to the main texturing softwares like Quixel or Substance.

3D Gallery

Capture_001
Capture03
Capture05
Volcanique_04
Volcanique_01
ItaliaAmbiance_01-03
ItaliaAmbiance_01-02
ItaliaAmbiance_01-04
Methan_Capture03
Methan_Capture01
SalleVentilo-01
3quartDroite_BERGERE
ThroneRoom_Capture-02
ThroneRoom_Capture-04
Helica_Screen0
Millenium_01
Millenium_11
Millenium_10
Millenium_02
Millenium_03
Millenium_08
Millenium_09
Millenium_07
Millenium_04
Millenium_06
Millenium_05

3D MODELS + TEXTURES

Albedo

Albedo

Normals

Normals

Metalness

Metalness

Roughness

Roughness

Albedo

Albedo

Normals

Normals

Ambient Occlusion

Ambient Occlusion

Metalness

Metalness

Siraca 2024

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